Fire Emblem 3 Houses How to Get Best Weapons
Burn Emblem: Three Houses is a daunting strategy part-playing game. With a complex focus on both tactical combat and personal relationships, there's a lot to micromanage. Hither are some of our best tips to help with both aspects of the game.
Get familiar with the monastery layout
Most of the non-gainsay portions of Fire Keepsake : Three Houses take identify in a monastery that serves as your base of operations.
You can learn quests, chat with students, and engage in several activities. Some of these activities require Activity Points (denoted by your professor rank, which you tin enhance through some of the activities listed below). Initially, but a portion of the monastery will exist bachelor to you, but every bit you gradually progress with the story more of its cloisters volition be unlocked.
Hither are all of the major activities you lot tin practise in the monastery and their associated Action Bespeak costs:
- Fishing for nutrient (0 toll, repeatable so long as you lot have bait)
- Gardening for seeds and stat-boosting items once per visit (0 cost)
- Purchase items at the marketplace (0 price)
- Speak to the advisor in the church to give guidance for professor experience (0 cost)
- Upgrade your political party at the church statues past spending renown gained from quests (0 cost)
- Browse amiibo at the amiibo gazebo for items and music tracks (0 price)
- Have a tea party with a student for a happiness heave and professor experience (1 cost)
- Sing together in the choir for a happiness boost and professor experience (one cost)
- Eat with students at the dining hall (1 cost)
- Transport political party members to the gladiator arena for gold and item rewards (1 cost, repeatable)
- Train with other professors to enhance the protagonist's stats (1 toll)
You tin read a more detailed breakup in our Fire Keepsake: 3 Houses monastery guide.
Choose a class program early
Yous're not just didactics classes: You also want to figure out what archetypes y'all need to piece of work toward with individual character classes.
Do yous want Caspar, who initially excels with axes, to follow the axe-centric path of a fighter, who becomes a brigand and then a war master? Or do you want him to be something completely dissimilar? Take a peek ahead at futurity classes and start building your party to back up specific archetypes.
You tin can read more than about it in our Fire Keepsake: Three Houses class planning guide.
Don't forget to assign Abilities manually
If yous detect yourself changing classes frequently, y'all will acquire a number of different passive and active skills as you level up. While this can be a boon for sure classes like hybrids, Fire Emblem: Three Houses can also automatically stick you lot with useless skills that don't help your current form. For example, you don't necessarily need a skill that enhances your sword impairment if you lot modify to a magic-based form.
It seems counterintuitive, only y'all can admission your Ability slots from the Inventory choice on the main menu. Do this ofttimes to ensure that the class you have agile right now is benefitting from what you have slotted in. While browsing the Power menu, press the Ten push button to get more details for each Power and customize the build that's correct for your character.
Repair, repair, repair (your weapons)
Weapons dethrone in Burn Emblem: Three Houses, and at that place are a few things you tin can do most it. Abilities come at a cost —each time you trigger one in gainsay, it volition eat up a portion of your weapon's Immovability, which you demand to track and upkeep beyond all of your battles.
Early on earlier the blacksmith is bachelor from the main bill of fare, merely buy new weapons and replace worn out ones. Sell your sometime weapons for a small turn a profit, and so purchase either the aforementioned item or an upgraded version. Alternatively, you tin avert spending likewise many Durability Points by using normal attacks instead of Abilities — a strategy that's particularly useful if an enemy has a low amount of hit points remaining.
If at that place'due south a unit of measurement that's constantly having weapon durability problems due to a demanding Ability, equip them with two weapons and so they tin swap later on in gainsay — even if the quality is worse. There's no penalty for changing weapons even in the heart of a boxing. Y'all tin also mitt off items in combat between units if something goes terribly wrong and they need a weapon in a pinch.
Y'all can turn off (or on) pretty much everything in gainsay
If yous dislike how long each plow to takes, you can toggle any number of options, even during combat. Battle speed can exist increased, animations tin can exist skipped entirely, the game can end your turn automatically if all of your units are spent, and you can turn on a filigree overlay to get a amend idea of how each tile is formed and how far you'll demand to move.
I option nosotros recommend leaving off is activeness skip. Information technology will really skip the actions of enemy units, leaving you utterly confused as to what happened on your plow if half of your party is dead. Yous can always manually skip enemy turns by pressing the + push button.
Another handy option is the ability to view maximum enemy ranges, denoted by a royal overlay on the battlefield grid. With the overlay on, you tin can stay just out of enemy range, which is very helpful for squishier classes like mages. This i is not in the options carte du jour — to toggle it on or off you just need to press ZR.
A Divine Pulse volition save your life 1 twenty-four hours
At the start of the game, the protagonist unlocks an Power called Divine Pulse, which works like a time-rewind power. Later on taking a turn, try pressing the L button — it'll bring up a master menu of every friendly unit action, allowing you to current of air back the clock. Then long equally you have plenty charges, y'all tin use Divine Pulse.
In that location are two reasons why you'll want to accept advantage of this.
Defensively, sometimes you might lock in a motion where your more vulnerable units are out in the open and not realize it until subsequently in the turn. Or, a friendly unit might unexpectedly dice as a result of getting countered by an enemy. If either of those scenarios happen, you can take dorsum that plough immediately.
Offensively, sometimes an attack will whiff a boss character or volition bounce off a defensive-minded enemy, essentially nullifying your turn. If you lot use Divine Pulse, yous can get a do-over and either choose a new arroyo/Power or a new target.
Remembering that Divine Pulse is a persistent selection is of import as it can salvage a lengthy battle after just ane bad move.
Source: https://www.polygon.com/guides/2019/7/25/8931115/fire-emblem-three-houses-beginners-monastery-class-abilities-repair-divine-pulse
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